Shadow over Driftwood | Divinity Original Sin 2 Wiki (2024)

Shadow over Driftwood

Location Undertavern
Suggested Level 10+
Next Quest --
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Shadow over Driftwood is a Quest in Divinity: Original Sin II.Short description goes here.

Important NPCs

  • Lohar
  • Mordus

Shadow over DriftwoodObjectives

  1. Find out what Mordus is up to and report to Lohar.

Shadow over Driftwood Walkthrough

Lohar, a gang boss at the Undertavern, asks you to search Mordus'shouse. Hishouse isthe one west of the tavern. Tell the dwarf sleeping there youwere sent by Loharand shewill let you open the hatch beneath her. If you attempt to convince her with any other form of dialogue, she will simply turn you away.

At the basem*nt of Mordus's house, you will notice two dwarfs trapped in the other room. There's a secret handle located on the column next to the staircase. Walk close to the stairs and you will find it. After you activate it and open the stone door, the two trapped dwarfs will leave and allow you to scavenge this area.

If you walk to the lower end of this room, the stone door will shut again, and you will not be able to open it until you read the instructions for how to do so. You will then need to move some crates to find a Row of books hidden behind the chest. Inside the Row of books (besides some loot) you'll find:

Way to Wrecker's Cave

Wrecker's Cave is on the west side of the map, near the bridge where the troll is.

Along the way between Driftwood and Wrecker's Cave, you'll be ambushed by possessed dwarfs at least twice. The first time, the spell they're under can be cleared with Mystic. Alternatively, you can just sneak (stealth and/or invisibility spells) past all possessed dwarves you encounter on your way to the cave or in the cave, if you want to save their lives. (They'll be healed after clearing the cave, even though there's no XP or extra reward for this.)

You can use Spirit Vision to talk to possessed dwarves you killed (after the fight) and they will just seem confused. Eventually you'll find a camp with dead dwarfs on the high ground, and clicking on a nearby cave you can talk to Warron, an associate of Lohar, who was hidden there with a female dwarf while voidwoken were killing their partners. Passing a speech check you can convince them to help you make it to their "cove".

Before you enter the main entrance of wreckers cave, a scripted event with a talkingvoidwoken will occur. If you attack him fast enough, you can draw him into battle to, otherwise he will leave.

Wrecker's Cave

Inside the Wrecker's Cave, you will find a survivor, but there appears to be no way to explore further. Cast Spirit Vision and you will see many ghosts in this area; talk to them to learn what happenedhere. However, when you investigatethe end of the cave, four storm wing voidwoken will appear, attack and kidnap you. You and your team members will be separated and taken to the lower area, the depths of the cave. The goal in this section of the dungeon is to reunion your party members again and then explore this area.

Note: If you killed the voidwoken before they kidnapped you, just teleport yourself to the lower area (alternative route) or (with high enough wits) dig up a hole to descend.

Alternative routes:

  • You can walk around the troll bridges and use the teleport spell to move a party member to the beach near the way-point and go into the cave from the back to avoid having the party split.
  • Alternatively, use the entrance near the Wrecker's Cave - Cove waypoint to enter the area. Or sneak through the cave to the far north and use teleport to reach Mordus without fighting any other battles.Theseshortcuts will lead to an immediate fight with Mordus without being able to clear the dungeon normally.

Main route (with separated party members):

One of your team members (the main character) will be locked in a place without enemies; explore the surroundings and you will find some letters regarding the quest Shadow over Driftwood and The Law of the Order. If you talk to the dwarf in front of the strange device, you can also advance the personal quest for Ifan Ben-Mezd. The door to other areasis locked; you will have to lockpick the door to get to other companions (or find the tunnel hole if you can't pick locks).

If your character can't lockpick, find another companion who starts in a bedroom. The private chamber key is in this area. However, this character needsto defeat several possessed dwarfs and voidlings to get the key. (If youwant to leave this area now, try to find the hidden hole that will transport you to the entrance of the cave. Shovel or lizard is needed to dig the hole).

You can use the teleporter pyramids to reunite the party faster.If you have difficulty getting the keys when your party is separated in the cave, remember that you can destroy doors by attacking them. Most of the doors in the cave have relatively low health and will go down after a few attacks.

The third party member is trapped in a cave full of voidlings. Unless that character is incredibly good in combat, use your other characters or a teleport pyramid to save him/her. (Through a cave in the same area you find the key)

If the big eggs hatch, the Voidwoken coming out of those will award no EXP, but loot instead, so this place is great to stock up on greater fire essences, and a quite bit of money loot.

In the depths of Wrecker's Cave, you can find some letters and a ship manifest, mentioning that a Deathfog delivery device was stolen.

After you have gathered all companions, you can proceed to the next area through a ladder in a shipwreck.You will find Mordus in this area, he will attack you with his possessed henchmen.

Battle with Mordus:

Killing Mordus will end the fight but you will lose out on the EXP from the other dwarves that joined him in this battle, they will die without you getting EXP.

  • If Mordus manages to transform to a stronger form during the fight, he will not be worth more EXP.
  • Once you strike him down, the battle is over. You can decide to let him live or not.
  • Also, if you kill Mordus before going through the whole cave, the possessed dwarfs you'd have to fight all around will be friendly (and you will be missing on EXP).

Mordus can teach you source for Powerful Awakening. If you want more Source, eat the Voidwoken heart which he will offer you. If you force him to tell you who exactly he's afraid of (who is his master?), he will be rippedapart. You can eat the heart and kill him afterward.

Reportyour findings to Lohar:

  • He will give you a key for areward. (for a chest on the second floor of magister's barracks)
  • If you have Mordus's amulet in your inventory, Lohar will take the amulet and give you Lohar's Two-Handed Source Hammer.
  • Killing Mordus will end the fight but you will lose out on theEXP from the other dwarfs. Also, if you kill Mordus before going through the whole cave, the possessed dwarfs you'd have to fight all around will be friendly (and you will be missing on EXP).
  • If you bring Mordus's amulet to Lohar, then the royal letter to the magisters, thenreturn to Lohar again, he will reveal that he knows you betrayed him, but he owes you, so he won't start a fight. In this case you can then kill him for the magisters quest without the entire undertavern turning on you.

A Craftsman of Dreams and NightmaresA Danger to Herself and OthersA Familiar FaceA Fate Worse Than DeathA Generous OfferA Hunger From BeyondA Hunter of Wicked ThingsA King RebornA Man and His DogA Most Urgent MatterA Prize KillA Rare PreyA Taste of FreedomA Trial for All SeasonsA Web of DesireA Wolf AloneAggressive TakeoverAll In The FamilyAlmira's RequestAn Existential CrisisAn Eye for an EyeAn Unlikely PatronArtefacts of the TyrantBattle at the GatesBitter TonicBlessing from AfarBlood DowryBound by PainBurial RitesBurying the PastBusiness RivalsCall to ArmsChampion of the GodsCounting your ChickensCrippling a DemonDark Dealings in the BlackpitsDelusions of GrandeurDoctor's OrdersDrowning her SorrowsEithne the TraderEnd TimesEscape from Fort JoyEvery Mother's NightmareFaneFane (Quest)Finder's FeeFinding EmmieFinding Lord ArhuGrebb the ScholarHammerfallHealing TouchHeroes' RestHot Under the CollarInfestationInvadersKeep Calm and CarrionLady o' WarLost and FoundLove has a PriceMercy is PowerMost Dangerous When CorneredNo Laughing MatterNo Way OutNothing But Child's PlayOld FlamesOld means GoldOn the RopesOpposites AttractPast MistakesPopularity ContestPowerful AwakeningPress-gangedProving GroundRed Ink in the LedgerRedemptionRunning like ClockworkSaheila's PeopleSaheila's SignetSchool's OutSeed of PowerSeeking RevengeSigns of ResistanceSilence BrokenSpeaking in Forked TonguesStrange CargoStranger in a Strange LandThe AcademyThe AdvocateThe Arena of Fort JoyThe Arena of the OneThe ArmouryThe Bark's BiteThe Burning PigsThe Burning ProphetThe CollarThe ConsulateThe CovenantThe Cursed RingThe Driftwood ArenaThe Drowned TempleThe DruidThe Elven SeerThe EscapeThe Eternal WorshipperThe ExecutionThe Forgotten and the DamnedThe Gargoyle's MazeThe Imprisoned ElfThe Injured MagisterThe Key to FreedomThe Last Stand of the MagistersThe Law of the OrderThe LoremasterThe MerchantThe Midnight OilThe Missing MagistersThe Missing PrisonersThe Mother TreeThe Murderous GheistThe Nameless IsleThe Purged DragonThe Reluctant ServantsThe Sallow ManThe Secrets of Bloodmoon IslandThe Secrets of the DwarvesThe ShakedownThe ShriekersThe Silent OneThe Snoozing AdventurerThe Stoic SpiritThe TeleporterThe Three AltarsThe Tribe of SaheilaThe Ugly Little BirdThe Vault of Linder KemmThe Watcher's MercyThe WeaverThe Wrecked CaravanThey Shall Not PassThinning the HerdThreads of a CurseTo the Hall of EchoesTreated Like CattleTroubled WatersUnlikely LoversUnscholarly PursuitsUp in the CloudsVengeance for the FallenWhat a Fuss to have WroughtWindow of OpportunityWishful ThinkingWithermoore's Soul Jar

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